Black Ops: Tactical Espionage Wargaming (Osprey Wargames), by Guy Bowers
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Black Ops: Tactical Espionage Wargaming (Osprey Wargames), by Guy Bowers
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Black Ops is a skirmish wargame of tactical espionage combat for two or more players. It recreates on the tabletop the tension and excitement of modern action-thrillers such as the Bond and Bourne films, The Unit or Burn Notice TV shows, and the Splinter Cell and Modern Warfare series of video games.
The fast-play rules use regular 6-sided dice and a card-driven activation system to keep all players in the thick of the action, while the mission generator provides a wide range of options for scenarios, from stealthy extraction or surveillance missions to more overt raids or assassinations. Stealth, combat and technical expertise all have a role to play, and players may select from a number of different character types - spies, mercenaries, criminals, hackers, special forces and many more - to recruit the best possible team for the job. Players may also choose to join a faction - powerful organizations, intelligence agencies, criminal syndicates, militaries or rebel groups, each with a stake in international affairs. By doing so, their team may receive certain benefits, but may also find itself limited at a crucial time. With the variety offered by the characters, factions and scenarios, no two games of Black Ops should ever be the same!
Although the standard Black Ops setting is an ultra-modern world just a hair removed from our own, the rules are versatile and adaptable enough to suit OSS operations behind Nazi lines, Cold War-era infiltration missions in Moscow or Berlin, or sabotage runs against a rival corporation's interests in a cyberpunk dystopia, and the rulebook will include a guide to running games in such settings.
Black Ops: Tactical Espionage Wargaming (Osprey Wargames), by Guy Bowers- Amazon Sales Rank: #93836 in Books
- Brand: Osprey Wargames Osprey
- Published on: 2015-10-20
- Released on: 2015-10-20
- Original language: English
- Number of items: 1
- Dimensions: 9.86" h x .23" w x 7.29" l, .81 pounds
- Binding: Paperback
- 64 pages
About the Author Guy Bowers has been gaming from an early age, making up boardgames to keep his sisters amused at the age of 8, and getting into roleplaying and wargaming by 13. In 2002 he started playtesting books for Warhammer Ancient Battles, before eventually writing his own - Siege and Conquest. He has contributed articles to many wargaming magazines, including Wargames, Soldiers and Strategy, for which he has also served as the editor since 2009. The author lives in Devon, UK.
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Most helpful customer reviews
7 of 7 people found the following review helpful. Great rulebook for small modern and sci-fi skirmish action. By Amazon Customer Excellent rulebook with clear and concise rules. The author quickly responds to any rules questions on their facebook. Enjoyed playing the standard missions and I look forward to playing the stealth missions too.
10 of 12 people found the following review helpful. Cool artwork like you would expect By Cloudcaptain My copy of Osprey's Black Ops came in today. After a quick thumb-through:64 pages. Cool artwork like you would expect.Standard rules for shooting and hand to hand. Night fighting. Thermals. Indirect fire. Vehicles. Stealth and Suppression. Troops of varying skill level and quality. Reaction tables for civilians and neutrals so they can be "automated".An AK47 has the same stats as an M16 although though they do differentiate for Battle Rifles (M14, FN Fal).The only specific scifi treatment seems to come from two small tables at the rear of the book. One for gadgets like thermoptic camo from Ghost in the Shell. The other is for direct energy weapons. Roughly 11 entries from both lists combined.Looks to have potential! Could have used more scifi elements. Perhaps there will be a supplement.
4 of 4 people found the following review helpful. The Osprey series of shorter game rules continues to delight. In a world where miniature game riles By M. B. Hopkins The Osprey series of shorter game rules continues to delight. In a world where miniature game riles, and RPG rules are generally in excess of $50, a $20 set of rules is a godsend. Black Ops offers the opportunity to play anything from James bond-ish encounters to small-arms teams anywhere one can imagine. I find it also much easier to develop house rules for these shorter games. Very good value in these titles.
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